From the course: Creating a Finished Character Animation in Blender
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Work with the dialog to match the animation - Blender Tutorial
From the course: Creating a Finished Character Animation in Blender
Work with the dialog to match the animation
- Dialog Animation could be it's own course entirely. To make this information a little more digestible here, we're going to cover a couple of basics: mouth shapes and timing them with the sounds. Okay, now let's listen in to the entire thing. - Well I'd like to see you try. You wouldn't last one day. - Dude, I service society by rocking, okay? I'm out there on the front lines liberating people with my music. Rocking ain't no walk in the park lady. - Alright, now I want to focus just on the mouth control because you can get most of your animation with it. So I'm going to select this control, and these two right here. I'm also going to hit Control I to invert my selection, then H to hide the other controls. Finally, I'm going to hit T for Tools, and I'm going to turn off Bone Autohiding. Make sure to turn this back on when you're done. What that's done is made it so I can only see these three controls and only select them. That'll make our Dialog Animation a lot easier to deal with…
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Contents
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Tweak the body movements4m 53s
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Adjust the appendages5m 25s
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Manipulate the complex face with a few controls3m 49s
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Work with the dialog to match the animation5m 19s
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Clean up key frames with the Graph Editor3m 21s
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Polish off the end result4m 3s
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