From the course: Blender and Substance Painter: Architectural Visualization
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Working on the chair and sofa
From the course: Blender and Substance Painter: Architectural Visualization
Working on the chair and sofa
- [Instructor] For this chair, let's go through the same process. Again, let's press Shift + H and we'll go over to UV editing. Let's hit the A key in the period key to zoom in. Now this one may not work if we just do a smart UV project. Once again, it's got these more organic curved shapes and smart UV project doesn't usually do a great job with those. Let's hit the N key and make sure our scale is applied. Control + A, apply the scale. And then let's just go ahead and press U and smart UV project and see what happens. Well, it looks okay, but let's see where it put the seams. Let's bring in that test pattern and I'll Tab into object mode. And yeah, it it's putting seams right here. That's not quite what I'd want. And it's putting seems right along here as well. Yeah, we'll look at that. It's got that seam right there. So I don't think I want to do that. Let's go back into edit mode and let's just select this…
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Contents
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UV mapping the office desks11m 32s
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UV mapping the stools12m 34s
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UV mapping the conference room chairs10m 19s
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Creating the UVs for the end tables9m 14s
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Working on the chair and sofa10m 30s
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Chair, lights, and drop ceiling9m 42s
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Kitchen lights and canister lights9m 29s
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UV mapping the kitchen8m 59s
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Finishing the UV mapping7m 6s
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