From the course: Create an Animated Character in Blender 2.9
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Working on the feet
From the course: Create an Animated Character in Blender 2.9
Working on the feet
- [Instructor] Alright, well let's move forward beyond where the character stops here. And let's move on to the area where he runs out of frame. So if we move on forward here, right about in here, let's begin here again and let's get the ups and the downs and let's also make sure those feet are locked on the ground. So for this here, it looks like we should drop down a bit, and we do have some dropdown here. So let's go with that. Let's work with that for now and then we're going to need to come up here. So let's do that. I'm going to select this and hit the period key to zoom in. So we want to come up here with the hands and the hips as well as this foot right here. 'Cause this is the foot that should be planted, right? So let's just go straight up here like this. That may be, no that's pretty good. At least for now. We'll see. So he's got to go up, and come down here. Let's do that. Let's with these hands and…
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Contents
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Setting up the interface for animation8m 57s
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Beginning the contact poses13m 33s
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Continuing the contact positions11m 3s
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More contact positions11m 44s
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Ups, downs, and planting the feet13m 22s
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Working on the feet11m 27s
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Arms, fingers, shoulders, and head14m 42s
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Animating the wave14m 5s
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Creating a FaceCam and eye blinks10m 11s
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Beginning the lip-sync animation12m 49s
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Continuing with lip-sync animation13m 12s
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Creating a test render13m 23s
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Making final adjustments9m 13s
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Using the graph editor7m 31s
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Fixing the weights of the shorts4m 50s
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Adding music and sound FX6m 46s
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Rendering the final animation12m 11s
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Conclusion35s
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