From the course: Blender and Substance Painter: Architectural Visualization

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The direction of normals

The direction of normals

From the course: Blender and Substance Painter: Architectural Visualization

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The direction of normals

- The next subject I'd like to work on is this chair. And I think it's going to provide a couple of issues that we haven't dealt with before. So I'm going to come in here and just grab this chair and I'll hit the period key and move into here. And with this selected I'll press shift + H and hide everything else. Now, there are a couple of things. One is this semi-transparent mesh on the back of the chair. How are we going to create a mesh that we can kind of see through the other is look at what I've done down here. I forgot to mirror this piece over to the other side. And I think that's going to provide an interesting issue as well. So I want to deal with both of these. They are actually related in a way, first of all, I think before I do anything, like adding Vertex colors. What I'm going to do is mirror this piece over and to do that, I think what I'll do is let me go back to solid mode here. And I'm just going to grab this edge…

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