From the course: Rhino: Animation with Bongo

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Geeky definitions you should know

Geeky definitions you should know

From the course: Rhino: Animation with Bongo

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Geeky definitions you should know

- In this video we cover some important technical terms used in animation. I'll be showing some specific examples so we will see things we haven't covered yet. But don't worry. We'll be revisiting everything here in more detail in the later videos. These examples will be a nice preview of what's to come and allow us to cover all of our definitions in one place. The first definition is animation, and a technical definition is it's a change of an attribute over time. Those attributes can be position, rotation, or scale commonly in Bongo. Examples of attributes would be a change in position, rotation, or scale. Now we can do this by several different ways. We can use this Animate button here on the right side of the timeline. Or a lot of the Bongo commands will have built-in animation triggers that happen automatically. An important thing to note is animation requires two keyframes and they must have different values at different times. If your two keyframes are in the same spot, or the…

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