From the course: Rhino: Animation with Bongo

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Planning your workflow and storyboarding

Planning your workflow and storyboarding

From the course: Rhino: Animation with Bongo

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Planning your workflow and storyboarding

- Before we start animating, I'd like to recommend a workflow. This structure is how I organize most of my projects, even though we're only covering the animation and compositing final parts of a project. Back when I was in school, I was always irritated when people tried to describe a creative project with arbitrary phases and in a few seconds, I'm going to do just that. What I'd like to keep in mind is that my list is designed to help beginners get started and learn faster. So, if you feel comfortable enough with the material and want to do your work in a different order, you should absolutely do it. So, in a typical animation project, we're gonna start just like a normal design project with the design phase. Next up is 3D Modelling, that's where we're jump into Rhino and start creating or experimenting with our shape and forms. For phase three, I'd like to focus on the lighting, getting the camera and exposure just right. In phase four, I'll typically focus on materials, and that…

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