- Determine how boredom effects instructional design.
- Identify instructional approaches used for creating authentic learning.
- Explain why context matters in instructional design.
- Describe the risks of adding challenges to the context of your training.
- Determine the elements that constitute an authentic instructional activity.
- Differentiate between the different types of feedback and when it is best to use them.
Skill Level Beginner
- Through my entire career in learning, I've been fascinated by computers. They have the ability to accommodate the needs of any number of learners and do it individually, provide unlimited practice and provide a space for the kind of learning that leads directly to performance success. Yet we now have to deal with a problematic perception. There are so many people who mistake the presentation of information for education and training. We see those boring, boring boring PowerPoint slides that are now called training, and when those slides are presented online with the quiz at the end, it's now called e-learning. You know, if just presenting information were sufficient, we wouldn't need schools, we'd only need libraries, but you and I know that's not enough. When we as designers of learning experiences provide an opportunity for learning that's meaningful, that's memorable, that's motivational, we create great learning experiences to acquire skills and knowledge. I'm Michael Allen, and I'm an author, a speaker, corporate founder, systems inventor and most important, I'm an evangelist for some of the most successful achievements in e-learning. And I'm going to share insights extracted from our work to show you how key design principles can actually be simplified so that you, too, can create meaningful, memorable, and motivational learning experiences. Ready? Let's do it.