From the course: Maya: Rendering in Arnold 6
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Adjusting attributes of duplicate spot lights - Maya Tutorial
From the course: Maya: Rendering in Arnold 6
Adjusting attributes of duplicate spot lights
- [Instructor] Spotlight in it's light in a conical or cone shaped pattern. It's a very versatile type of light that can achieve many different effects, especially in Arnold. In this exercise we'll use them for these down lights recessed into the ceiling. Go to the Create menu and choose Lights, Spot Light and it's created very, very small at the origin. Let's increase the size of the icon. With the light still selected, go to the Attribute Editor Control + A. And in the Object Display section, increase the Locator Scale, bring that up to 250. Now the light cone is large enough that we can see it in the view port. Let's rename it in the Channel Box. When we rename the Transform node up here, the shape now gets renamed automatically. I want it to have the convention of the word shape at the end of the shape nodes name. To achieve that, I'm going to rename the Transform node twice, clicking that field and rename it,…
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Contents
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Creating a Maya area light5m 39s
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Setting area light attributes3m 13s
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Creating an Arnold disk area light4m 15s
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Rendering self-illuminated surfaces4m 58s
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Setting shape node Arnold attributes4m 32s
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Using area lights for suffuse light through windows4m 28s
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Control distance intensity with a Light Decay filter5m 45s
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Creating a directional light5m 49s
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Art directing sunlight with a directional light5m 58s
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Adjusting attributes of duplicate spot lights7m 7s
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Focusing lens radius for a collimated beam5m 6s
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