From the course: Unreal: Introduction to Materials

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Applying logos and decals

Applying logos and decals - Unreal Engine Tutorial

From the course: Unreal: Introduction to Materials

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Applying logos and decals

- [Instructor] Once the base materials have been created, we can now add some details to really start to bring our guitar model to life. So placing a few decals and a logo is a great place to start. So what we're actually going to do here is take our guitar, and we're going to apply some basic little textures to bring these dials to life, and we'll look at how we can place a logo as well. So let's start by creating a unique material for these dials, so I'm actually going to go into the materials, and as a starting point I'll just right-click over top of M Guitar Plastic and duplicate it. Going to rename that to be M Guitar, underscore, capital V, Volume. There we go, and then what I'm going to do is I'm just going to click that dial and you can see I have this material still selected in my content browser, so now we've assigned it to that. And we're going to use this as a starting point to build a different material for the tone dials over there, but for now we'll just work with this…

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