From the course: 3ds Max 2018 Essential Training
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Assigning multi/sub-object materials - 3ds Max Tutorial
From the course: 3ds Max 2018 Essential Training
Assigning multi/sub-object materials
- [Instructor] Very commonly in a 3D scene, you will want to have more than one material assigned onto a single object. And these dining room pendant lamps are a good example of that. I want the exterior to be a single color, like black. And I want the interior to be white to better reflect the light. And to do that, we can use something called a Multi/Sub-object material. We can actually select polygons, and drag and drop materials onto those selected polygons, and that will automatically create a Multi/Sub-object material. Sometimes, however, that process gets a little bit confused, and you might end up with more material assignments than you need. Also, I prefer to create that Multi/Sub-object material manually so I have full control. And of course, for the demo, it's a good idea to do it through the manual process, so that we see exactly how it works. Let's open up the material editor with the m key on the keyboard. In this version of the scene, I've got a black matte material…
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(Locked)
Using the Compact Material Editor6m 17s
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Using the Slate Material Editor6m 52s
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Managing scene materials and sample slots7m 4s
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Adjusting standard material parameters4m 13s
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Adjusting physical material parameters8m 49s
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(Locked)
Assigning multi/sub-object materials6m 44s
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(Locked)
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