From the course: 3ds Max and V-Ray: Exterior Lighting and Rendering
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Auxiliary lights
From the course: 3ds Max and V-Ray: Exterior Lighting and Rendering
Auxiliary lights
- [Instructor] At this point, we have the main source of light in the scene and that's the sun, this is a daylight scene. Now we can add additional lights to further control how the scene looks. Now, if I do a quick render of the scene, you'll see the shadows are pretty sharp. And we have a lot of lightness and darkness and I want to add in a little bit more subtlety to the shadows and what I'm going to do is add a second light that basically creates a bounce lighting off of the dark sides of this buildings which is particularly this wall and this wall. So we're going to do that just by creating a standard V-Ray light. So I'm going to again hop out to my top viewport here. I'm going to go into my Create panel. I'm going to make sure we're in VRay under Light and we're just going to create a standard V-Ray light. Now, I'm going to create this to the right of the camera, somewhere around here and again, we want to highlight…
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