From the course: 3ds Max and V-Ray: Exterior Lighting and Rendering

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Balance lights

Balance lights

From the course: 3ds Max and V-Ray: Exterior Lighting and Rendering

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Balance lights

- [Instructor] I've gone ahead and wired up the rest of my parameters. I've wired the intensity of my dome light to my environment slider and I've also changed the maximum to 20 to reflect the range of that particular light and then I did the same with the fill light. I wired intensity to the slider and in this case I made the maximum 500. So now that we have this in place, we can start to balance our lights. So let's go into render setup and start an IPR. Now I'm going to make this fairly big so that we can see it in our view port but also see these sliders. Now I'm going to select my select and manipulate icon and notice how these highlight in green and now let's just go ahead and left-click and drag and turn all of these down. When we do that, you can see that this the interior lighting and I also have that little garage light there and those are fine. And let's go ahead and start to work with our light. Now if I…

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