From the course: 3ds Max and V-Ray: Exterior Lighting and Rendering
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Balance lights
From the course: 3ds Max and V-Ray: Exterior Lighting and Rendering
Balance lights
- At this point, we have our lights in place and now all we have to do is balance our lights to get the effect that we want. Now this is going to be, in many ways, up to your own personal aesthetics, but let's just go through some of the process here. And now typically, we're going to do this as an IPR. So I'm going to start up my IPR and then just go through the lights and adjust them accordingly. Now typically, what we do, is we start with the major lights, in this case, it will be all the lights that are on these sliders, such as sunlight and environment. And then we can start to affect things such as interior lights and exterior lights to get the effect that we want. Now remember, we will be running this through Photoshop, so if you don't get it exactly perfect, you should be able to tweak it in the final composite. So go ahead and get the lights the way that you want and then we can move on to final…
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