From the course: SketchUp: Rendering for Compositing in V-Ray Next
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Chapter goals
From the course: SketchUp: Rendering for Compositing in V-Ray Next
Chapter goals
- [Instructor] Having seen how we can take control of typical beauty pass channels in a compositing based workflow and add simple tweaks as and when needed, what I want do in this chapter is dive a little deeper into some of the other render element options that we have available, and show how with just a little bit of work, we can take control of almost any aspect of the scenes and objects that we are working with. First of all then, we will spend a little time on our promised closer look at the automated matte or mask creation options that we have in V-Ray Next, these being the various id options that are open to us, the multi-matte materials and objects, elements, as well as crypto-matte, and so we will dig a little into just what these tools are and how they work. After which, we will consider a few of the other potentially useful elements that we have available such as the extra texture and zed or z-depth options.…
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Contents
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Chapter goals1m 9s
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Material, object, and render IDs4m 50s
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MultiMatte objects and materials4m 8s
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Cryptomatte4m 2s
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Extra Texture3m 5s
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Using render element mattes in Photoshop4m 50s
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ZDepth3m 43s
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Sample Rate4m 25s
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Denoiser3m 48s
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