From the course: 3ds Max 2018 Essential Training
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Choosing a transform center - 3ds Max Tutorial
From the course: 3ds Max 2018 Essential Training
Choosing a transform center
- [Narrator] When you transform an object or objects, you also have the option to choose the center around which those transformations take place. In other words you can have an object rotate around another object or you can have a bunch of objects rotate around their common center and that's actually the default behavior. If I go to the Rotate Tool and I'm in View Coordinate System over here on the right I've got a button and that button will change depending upon what I select. Right now it says, the tool tip actually says Use Pivot Point Center but if I select multiple objects let's say I drag a rectangle, select all of these, now that button has changed, and it says Use Selection Center and you can see that the Rotate Gizmo is in the common center of all of those objects. Well, more specifically the Rotate Gizmo is placed at the common center of all the pivot points for those objects or the anchor points so I can rotate all of those around their selection center or I can go up to…
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Contents
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Choosing a coordinate system4m 17s
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(Locked)
Choosing a transform center3m 7s
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(Locked)
Duplicating objects with Array6m 10s
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(Locked)
Duplicating objects with Clone5m 11s
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(Locked)
Using Isolate Selection and Lock Selection2m 11s
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(Locked)
Working with the Scene Explorer2m 53s
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(Locked)
Selecting with Window/Crossing3m 20s
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(Locked)
Collecting objects in Groups6m 16s
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