From the course: 3ds Max 2018 Essential Training

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Conforming one object to another

Conforming one object to another - 3ds Max Tutorial

From the course: 3ds Max 2018 Essential Training

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Conforming one object to another

- [Instructor] Another really cool feature of freeform modeling is the ability to conform one surface to another. And that would be really helpful in a situation like this, where I want to cause this road to hug the surface of the landscape underneath it. The road's currently floating above that surface, we can see that a little bit better if we turn on Shadows in the view port. Here in the view port menu, in the middle of those three menus we can select that and go into Lighting and Shadows and turn on the Shadows. That makes it really clear that the road is floating above the landscape. To conform one object to another you need to follow some very strict procedures, and it's not really intuitive and you'll have to follow this process precisely to get it to work. First and foremost, the objects have to be Editable Poly, both of them need to be. This one here, the road is actually currently a plane and I can tell that even though my modified panel is hidden, because the Freeform tab…

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