From the course: 3ds Max 2018 Essential Training

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Correcting topology with QuickSlice

Correcting topology with QuickSlice - 3ds Max Tutorial

From the course: 3ds Max 2018 Essential Training

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Correcting topology with QuickSlice

- [Instructor] We use the Cut tool to chop through all these corners, to make quadrilateral polygons everywhere on the surface. But we're still not quite ready to do a boolean because, on both the north and south walls of the apartment, there are three windows. And if I just use the Boolean tool to chop three holes on this wall face over here, it would probably fail, and that's because there's not enough detail on the model currently to support those cuts. This is just the sort of thing you learn over experience, when you'll model something and then try to do a boolean, and it'll fail. And your object vanishes, and you're scratching your head, why did the booleans fail? It's not that there's really a problem with booleans, it's just that we have to have a model that's structured well for them to work. And in this case, what I need are a couple of extra edges running through the entire model on both the north and south walls. And I need to place those edges between the windows. Right…

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