From the course: Maya: Rendering in Arnold 6
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Creating a directional light - Maya Tutorial
From the course: Maya: Rendering in Arnold 6
Creating a directional light
- [Instructor] To fully control and art direct the look of natural daylight, use a directional light. In the language of the Arnold core, it's called a distant light. No matter where the light icon is positioned in the scene, a directional light produces parallel rays of illumination from an infinitely distant source. That's perfect for emulating the natural daylight from the sun. Additionally, we can use the Show Manipulator tool to easily match the angle of the distant light to the sunlight from a background environment, so that our lighting and our backdrop will match. To illustrate that, I've created a camera that's focused on some shadows on the floor of our interior environment. In this camera floor window, we can go to Renderer, Arnold, and start the interactive production rendering. And we see we have a splash of sunlight on the floor. That's coming from this sky dome here. We'll use that as a reference to line up…
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Creating a Maya area light5m 39s
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Setting area light attributes3m 13s
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Creating an Arnold disk area light4m 15s
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Rendering self-illuminated surfaces4m 58s
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Setting shape node Arnold attributes4m 32s
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Using area lights for suffuse light through windows4m 28s
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Control distance intensity with a Light Decay filter5m 45s
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Creating a directional light5m 49s
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Art directing sunlight with a directional light5m 58s
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Adjusting attributes of duplicate spot lights7m 7s
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Focusing lens radius for a collimated beam5m 6s
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