From the course: 3ds Max 2018 Essential Training

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Creating solid geometry with Extrude modifier

Creating solid geometry with Extrude modifier - 3ds Max Tutorial

From the course: 3ds Max 2018 Essential Training

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Creating solid geometry with Extrude modifier

- [Narrator] Now let's extrude our walls upward to create solid geometry. I'll go to the four view port layout with Alt-W and select the walls object and we'll add an extrude modifier. Modifier list, scroll down and you're looking for extrude. I need some height. Let's give it an amount of 12 feet. Select the amount, just type in 12 and press enter. And now I've got 12 foot walls up there. Pretty cool. Now, in order to clean this up so it will be prepared for a Boolean operation to cut holes for the doors and windows, we want to convert this to an editable poly. With it selected, right-click and the quad menu down at the bottom, choose convert to, convert to editable poly. And this is going to collapse the modifier stack. And now we don't have the ability to edit those lines points anymore because they don't exist. This has now been converted to a raw polymesh object. Let's look at the actual edges of this so we can see the structure better. Press F4 on the keyboard and we can see…

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