From the course: Maya: Rendering in Arnold 6
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Deform a surface with a displacement shader - Maya Tutorial
From the course: Maya: Rendering in Arnold 6
Deform a surface with a displacement shader
- [Instructor] Displacement mapping is a render technique to deform mesh vertices based upon a texture map input. Here, we will use it to apply a high resolution height map to a low resolution plane to generate a landscape. Displacement in Arnold doesn't display in the view port. So far convenience, I've created a low level of detail proxy landscape using the texture deformer. And that's just there so that we can get an idea of the composition. Let's open up the Hypershade from the status line. I've got two materials in the graph. If you don't see those, click to rearrange the graph. One of these Arnold standard surface materials, terrain proxy, is assigned to the proxy landscape we see in the view port. The other material, terrain displace, is assigned to a hidden plane that we'll displace for our final render. If I track over with the middle mouse button, I can show you that both of those material's base color are being…
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Optimizing render times with adaptive sampling6m 21s
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Rendering an image sequence6m 6s
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Test rendering with aiUtility shader3m 12s
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Smooth mesh subdivision at render time2m 50s
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Deform a surface with a displacement shader6m 37s
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Optimizing subdivision in 2D raster space8m 22s
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Optimizing subdivision with frustum culling3m 20s
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Atmospheric perspective with aiFog5m 53s
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