From the course: Maya: Rendering in Arnold 6
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Focusing lens radius for a collimated beam - Maya Tutorial
From the course: Maya: Rendering in Arnold 6
Focusing lens radius for a collimated beam
- [Instructor] To simulate the effect of lenses and reflectors, the Arnold Lens Radius attribute focuses the rays of a spotlight into a collimated beam. Let's do a rendering of where we left it in the previous movie, with four spotlights recessed into the ceiling. Click in the Camera Spotlights viewport, and choose Arnold, Render. When it's finished, create a snapshot, and select all of the lights in any viewport. And in the Channel Box, go into the Shape Node Attributes. In the previous movie, we exposed some of these key attributes in the Channel Box, using the Channel Control window. Normally, we'd need to go into the Attribute Editor to access the attributes such as Radius and Lens Radius. The AI Radius is the physical radius of the light, and it controls the size of the light-emitting disc. The illumination spreads out in a cone shape, and the intensity will decay according to the inverse square law, also know as…
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Contents
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Creating a Maya area light5m 39s
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Setting area light attributes3m 13s
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Creating an Arnold disk area light4m 15s
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Rendering self-illuminated surfaces4m 58s
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Setting shape node Arnold attributes4m 32s
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Using area lights for suffuse light through windows4m 28s
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Control distance intensity with a Light Decay filter5m 45s
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Creating a directional light5m 49s
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Art directing sunlight with a directional light5m 58s
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Adjusting attributes of duplicate spot lights7m 7s
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Focusing lens radius for a collimated beam5m 6s
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