From the course: 3ds Max 2018 Essential Training
How to use the exercise files - 3ds Max Tutorial
From the course: 3ds Max 2018 Essential Training
How to use the exercise files
- [Instructor] If you have access to the exercise files that I've provided with this course, go ahead and download those, and extract them, place them in a convenient location on your computer's hard drive. I've just dropped them here on the desktop. If you don't have access to the exercise files, you can still create your own assets as you go. And I'll show you how to point to this exercise file's project folder for 3ds Max, or how to create your own project folder for your own custom assets. Also, if you don't have 3ds Max installed, if you're on a mobile device, or otherwise can't follow along with the demonstrations, that's okay because you can still learn by example. Let's take a look at some of the exercise files in this project folder. The most significant ones are in the scenes folder. So go into scenes, and you'll see a bunch of 3ds Max.max scene files, and there's usually one scene file per movie. Sometimes there may be a finished version that I've provided as you can see here, there's a start state for the movie, and an end state for the movie. If there is not a finished version, then the end state is actually represented by the next movie's begin state. In other words, 02_09_shading_modes is the start state, begin state for 02_09, and 02_10_configure_viewports is the end state for 02_09, as well as the begin state for 02_10. So, they usually flow from one scene file to the next, according to the movies. Also, very importantly, in the scene assets folder, there are a bunch of dependent files that you'll need to load the scenes. Because 3ds Max, like all 3D programs, stores 2D image data, and sounds, and things like that, separately from the scene geometry and animation. If we go into scene assets, images, we'll see that there are a bunch of png files that I've provided to texture surfaces in the scenes. We've also got an import folder, and that's just got one file in it. It's an Adobe Illustrator document to demonstrate how to import Illustrator paths into 3ds Max. And there are also some rendered images that I've provided as examples. In the previews folder, there is an examples folder. And inside that is an image sequence in the walkthrough folder, and this is a sequence that was rendered using the preview function of 3ds Max, which simply captures the screen, and saves that screen capture to disk. There are also production renderings, and those are found in renderoutput, examples, and there are two folders there. Stills_ART. These are high quality still images rendered with the ART renderer. There's also a folder labeled, walkthrough_arnold, and this is the same animation of a walkthrough that we see here in the preview, except this is a full production render using the new arnold renderer from solid angle. So, those are the exercise files for the course.
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Contents
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Getting familiar with the interface6m 45s
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(Locked)
Using the Create and Modify panels3m 50s
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Navigating in viewports7m 24s
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Transforming objects with Move and Rotate5m 43s
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Using hotkeys3m 11s
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Specifying display units3m 7s
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Specifying system units4m 17s
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Defining the Home Grid3m 27s
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Choosing shading modes4m 26s
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Configuring viewports2m 21s
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Customizing colors4m 6s
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Customizing hotkeys5m 18s
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Choosing a coordinate system4m 17s
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Choosing a transform center3m 7s
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Duplicating objects with Array6m 10s
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Duplicating objects with Clone5m 11s
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Using Isolate Selection and Lock Selection2m 11s
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Working with the Scene Explorer2m 53s
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Selecting with Window/Crossing3m 20s
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Collecting objects in Groups6m 16s
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Understanding level of detail6m 1s
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Moving a pivot point2m 43s
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Selecting sub-objects3m 26s
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Building a modifier stack4m 51s
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Understanding topology dependence4m 12s
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Using a Volume Select modifier5m 42s
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Clearing a selection in the stack3m 10s
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Collapsing the modifier stack8m 50s
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Creating a line8m 14s
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Editing vertex types4m 58s
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Revolving a surface with a Lathe modifier3m 49s
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Editing Splines3m 51s
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Adjusting level of detail with Interpolation3m 45s
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Understanding NURBS4m 42s
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Importing Illustrator paths to 3ds Max5m 49s
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Rendering splines3m 39s
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Adding a Bevel modifier5m 35s
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Creating a TextPlus primitive5m 52s
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Lofting with the Sweep modifier4m 11s
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Creating an image plane8m 23s
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Tracing an image plane5m 56s
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Creating solid geometry with Extrude modifier1m 57s
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Adding edges with Cut4m 16s
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Correcting topology with QuickSlice6m 14s
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Preparing Boolean operands8m 55s
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Cutting with Booleans4m 48s
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Creating doors and windows5m 44s
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Setting up Time Configuration6m 18s
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Creating keyframes in Auto Key mode4m 22s
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Creating keyframes in Set Key mode3m 52s
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Editing animation in the Timeline4m 50s
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Editing animation in the Dope Sheet4m 34s
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Interpolating keys in the function Curve Editor6m 41s
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Moving position keys with Motion Paths6m 40s
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Creating photometric lights4m 21s
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Controlling viewport quality3m 14s
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Adjusting light Intensity and color4m 4s
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Adjusting exposure control6m 37s
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Using the ART renderer5m 52s
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Adjusting light shape3m 49s
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Adjusting light distribution6m 38s
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Creating a sun and sky8m 19s
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Previewing renders with ActiveShade3m 15s
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Using the Light Explorer7m 45s
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Using the Compact Material Editor6m 17s
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Using the Slate Material Editor6m 52s
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Managing scene materials and sample slots7m 4s
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Adjusting standard material parameters4m 13s
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Adjusting physical material parameters8m 49s
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Assigning multi/sub-object materials6m 44s
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