From the course: 3ds Max 2018 Essential Training
Unlock the full course today
Join today to access over 22,500 courses taught by industry experts or purchase this course individually.
Lofting with the Sweep modifier - 3ds Max Tutorial
From the course: 3ds Max 2018 Essential Training
Lofting with the Sweep modifier
- [Instructor] The last spline modeling technique I'm going to share with you is the sweep modifier. And it is a method for converting a line, or editable spline, into 3D geometry, to create tubular structures. It's better, in some cases, than simply making the line renderable, because we can have a custom profile to this sweep. For example, we can have chamfered edges and so on. Or we can have interesting shapes to the extruded or swept surface. A perfect application of the sweep modifier is the staircase handrail here. I've constructed a line object, let's take a look at that and select it, getting close. And go into segment mode, and I've created some straight line segments here, and they're not even really joined. That's not important, like this segment here isn't really connected to the other segments. It's just there, kind of touching the other segment. I can show you what I'm talking about, if I move this over, there's no vertex here, alright, so I'll undo that. So it doesn't…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
-
-
Creating a line8m 14s
-
Editing vertex types4m 58s
-
Revolving a surface with a Lathe modifier3m 49s
-
Editing Splines3m 51s
-
Adjusting level of detail with Interpolation3m 45s
-
Understanding NURBS4m 42s
-
Importing Illustrator paths to 3ds Max5m 49s
-
Rendering splines3m 39s
-
Adding a Bevel modifier5m 35s
-
Creating a TextPlus primitive5m 52s
-
Lofting with the Sweep modifier4m 11s
-
-
-
-
-
-
-
-
-
-
-
-
-