From the course: 3ds Max and V-Ray: Exterior Lighting and Rendering

Interior lighting

From the course: 3ds Max and V-Ray: Exterior Lighting and Rendering

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Interior lighting

- [Instructor] So now we have our exterior lights in place. I have environmental lighting, I have a sun, and then I have some fill lighting. I have one here for this one and then I added another one in for the garage. If we do a quick render, you'll see we have a pretty good overall lighting on the outside of the house. Now, the problem is that this inside of the house still looks pretty dark. So, we should add in some additional light just to bring it out slightly. Now, how you do this will depend a lot upon the structure and how you want the lighting to look. I'm just going to put in some very simple lighting just to have a light source inside. Now, it's not going to be perfect, but it will give us a little bit more illumination. So, let's go ahead and stop this render and add in a light. Now, I'm going to do this from my top viewport. Going to go into my Create panel, go into Lighting VRay, and we're just going to create a standard VRay light, but this time instead of a plane, we're going to create a sphere. So that's basically like a light bulb, or a globe, or something like that and then I'm just going to left click and drag and create a rather small light. Now, if I go over to my Modify panel, you'll see that the radius is somewhere around between, say, 30 and 50, somewhere around there. So now I'm going to drag this over and bring it into my scene. Now, I could see it in scale here and right now my radius is 33. So actually, I'm going to bring this down. Let's bring it down to about, say, 25. I want it reasonably big so that it doesn't act like a point light, but not so big that it completely fills the room. So now I'm going to go into my camera viewport, keep that light selected, and let's just position it slightly out of the way. But just to make sure, I'm going to go into my Modify panel and let's go ahead and turn on Invisible. That way we won't see the light. Now, we can effect the multiplier to control how much this light affects the scene. So, let's go into Render Setup and start an IPR and I'm going to make this a little bit bigger so that we can see it. And now, if I bring up that multiplier quite a bit, you can start to see how that is illuminating the scene. Now, if you want you could reposition this light to get exactly what you want. You could put multiple lights in the scene to light different parts of the interior. And I could certainly add in lights to other parts of the building. Now I'm going to keep my multiplier fairly low and one of the reasons is I just want this to be a subtle effect. Okay, we're going to do a night scene a little bit later and for that we'll do a little bit more work with interior lighting, but for this one I just want it to appear as though the building is illuminated. So now that we have this in place, we can start to work on balancing our lights.

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