From the course: Maya: Rendering in Arnold 6
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Lens distortion with fisheye camera - Maya Tutorial
From the course: Maya: Rendering in Arnold 6
Lens distortion with fisheye camera
- Wide angle lenses on real world cameras exhibit a specific type of image distortion called barrel distortion or spherical distortion, commonly known as fisheye, and it's different from the look of a perspective projection that we would see in a standard CGI camera, but the Arnold camera attributes allow us to introduce fisheye lens or barrel distortion into our renderings. Let's do a render of the camera view with no fisheye lens distortion, go to the menus and choose Arnold, render. When that's completed rendering, store it as a snapshot in memory by clicking the camera icon in the lower right of the Arnold render view. Now, let's introduce the fisheye distortion. Select a camera and any view port and open the attribute editor with Ctrl + A. At the top of the familiar camera attributes the angle of view for the camera is currently 90 degrees and we've got the film back settings that allow it to do things like offset the…
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Controlling camera exposure1m 48s
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White balance with camera filtermap3m 16s
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Lens distortion with fisheye camera2m 49s
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Rendering a spherical panorama3m 53s
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Rendering bokeh with depth of field3m 54s
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Animating focus distance for a rack-focus effect4m 54s
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