From the course: 3ds Max 2018 Essential Training
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Mapping bitmap image files - 3ds Max Tutorial
From the course: 3ds Max 2018 Essential Training
Mapping bitmap image files
- [Instructor] We saw in the previous movie how to apply a procedural 3D map. Now let's apply a bitmap or a file texture. And I've got one prepared already that is designed to exactly fit onto this particular object which is a cocktail table. Let's load up the material editor with the m key on the keyboard. We've got a bunch of stuff in here already that's left over from the last demo. I can of course delete those. That's not going to remove them from the objects in the scene. Let's make a material to put on that cocktail table, and we're going to go to the material section. Here it is. Let's make it a physical material. Drag that over. Double-click on it and rename it. We'll call it cocktail table. And now we want to apply a bitmap or a file texture, and that's going to be found here in the maps section. Bitmap, bring that over. And as soon as we do that, we get a pop-up dialogue asking, what file do we want. Notice very importantly where it's taking me. Current project, scene assets…
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