From the course: SketchUp: Rendering for Compositing in V-Ray Next
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Material, object, and render IDs
From the course: SketchUp: Rendering for Compositing in V-Ray Next
Material, object, and render IDs
- [Instructor] We noted back in chapter one of this course that when working in a compositing-based pipeline, having access to tools that can be used to almost automatically isolate the various parts or portions of a rendered image could and would be a critical part of making the whole process successful and so in this video, we are going to take a look at some of those tools in V-Ray Next, starting in this video with the concept of ID-based maps. Now, in V-Ray Next for SketchUp, we actually have three ID tags with which we can work. These being the material, object and render ID options, all of which, whilst working in a similar way, can produce decidedly different matte results for us. So material IDs, for instance, will produce a render element that creates mattes based specifically on the materials assigned in the scene. And so if we come to the Materials tab in the Asset Editor, and click through the various materials…
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Contents
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Chapter goals1m 9s
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Material, object, and render IDs4m 50s
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MultiMatte objects and materials4m 8s
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Cryptomatte4m 2s
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Extra Texture3m 5s
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Using render element mattes in Photoshop4m 50s
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ZDepth3m 43s
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Sample Rate4m 25s
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Denoiser3m 48s
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