From the course: SketchUp: Rendering for Compositing in V-Ray Next
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Mattes, masks, and alpha channels
From the course: SketchUp: Rendering for Compositing in V-Ray Next
Mattes, masks, and alpha channels
- [Narrator] Now whilst as already noted, we aren't in this particular course going to be looking into the art of compositing itself, there are, nevertheless, a handful of techniques, tools, and related terminologies that are so essential to working in this pipeline that it does make sense for us to at least touch on them right at the outset of the course with the subject of mattes, masks, and alpha channels perhaps being amongst the most important. Rather than trying to give you technical breakdown of what each of these related terms mean, though, especially as they are either somewhat, or under certain circumstances, completely interchangeable, it would perhaps be easier for us at this point to simply think of them as all being ways in which we can isolate the various parts of an image or sequence of images in either an automated or semi-automated way. Now, we can of course, isolate parts of an image using more manual tools…
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Contents
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Why use a compositing workflow?3m 40s
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Mattes, masks, and alpha channels2m 56s
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Render elements explained2m 49s
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Making a pipeline decision3m 16s
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The render elements UI and workflow2m 42s
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Output options4m 44s
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The importance of bit depth in compositing4m 20s
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