From the course: Maya: Rendering in Arnold 6
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Optimizing render times with adaptive sampling - Maya Tutorial
From the course: Maya: Rendering in Arnold 6
Optimizing render times with adaptive sampling
- [Instructor] To shave a little bit of time off of production renderings, we can use adaptive sampling. When it's enabled Arnold analyzes the noise in the rendering and devotes additional samples to the noisy areas. Let's begin by rendering some baseline images without adaptive sampling. I want a draft quality image. Let's go into the Render Settings to the Arnold Renderer tab. And bring the Camera Anti-Aliasing samples down from the default of three to a value of two. And then we'll initiate a non-interactive rendering. Go to the main menus and choose Arnold. Open Arnold Render View. And click refresh render. Adaptive sampling is really only appropriate for production rendering, not interactive previews. The analysis phase of adaptive sampling would actually slow down the interactive production rendering. When that rendering has completed, store it as a snapshot in memory. Now let's increase the Camera Anti-Aliasing…
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Optimizing render times with adaptive sampling6m 21s
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Rendering an image sequence6m 6s
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Test rendering with aiUtility shader3m 12s
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Smooth mesh subdivision at render time2m 50s
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Deform a surface with a displacement shader6m 37s
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Optimizing subdivision in 2D raster space8m 22s
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Optimizing subdivision with frustum culling3m 20s
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Atmospheric perspective with aiFog5m 53s
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