From the course: Maya: Rendering in Arnold 6
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Optimizing subdivision in 2D raster space - Maya Tutorial
From the course: Maya: Rendering in Arnold 6
Optimizing subdivision in 2D raster space
- [Instructor] In previous movies, we saw how to apply subdivision smoothing at render time and how to displace a mesh with a texture. Now we'll combine those techniques to create a high-level of detail displacement from a low-level of detail model. Let's render the camera view to see the displacement without any subdivision. Click in that camera view and from the main menu choose Arnold. Open Arnold Render View. And then click to refresh render and initiate a non-interactive rendering. When that's finished, click to create a snapshot. Here's a displacement with no subdivisions. The terrain has a low-level of detail. It's a plain primitive with only 64 by 64 divisions. We see the polygon edges in the rendering because I've attached an AI utility note to the material's base color. And that's just for analysis purposes. But we also see a texture on the surface in addition to the displacement of the mesh vertices. That…
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Contents
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Optimizing render times with adaptive sampling6m 21s
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Rendering an image sequence6m 6s
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Test rendering with aiUtility shader3m 12s
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Smooth mesh subdivision at render time2m 50s
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Deform a surface with a displacement shader6m 37s
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Optimizing subdivision in 2D raster space8m 22s
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Optimizing subdivision with frustum culling3m 20s
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Atmospheric perspective with aiFog5m 53s
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