From the course: SketchUp: Rendering for Compositing in V-Ray Next

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Reflection and Specular

Reflection and Specular

From the course: SketchUp: Rendering for Compositing in V-Ray Next

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Reflection and Specular

- [Instructor] When it comes time to recreate the basic beauty pass that we get out of V-Ray, which I would typically always recommend doing before moving on to making any alterations to a render in a comp, one of the typical elements that we will need to work with is the reflection pass, assuming, of course, that we are rendering a typical scene in which reflective materials are present. Indeed, even objects that we may tend to think of as having a matte surface will typically have at least a low level of reflectivity attached to them, hence why I say that in a typical real-world type scene, reflections should always be present. To take a look at what we get from the reflection element in V-Ray Next for SketchUp, let's add one of those to the Render Elements list where we again see that we have only a denoise option that we need to worry about. And so we can go ahead and hit the Render button. Taking a look at the…

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