From the course: Maya: Rendering in Arnold 6

Rendering in Maya with Arnold 6 - Maya Tutorial

From the course: Maya: Rendering in Arnold 6

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Rendering in Maya with Arnold 6

- [Aaron] Hi, I'm Aaron F. Ross and I'm pleased to welcome you to this course on rendering in Maya with Arnold version six. Arnold is the high-end rendering engine in Maya. It's a physically-based renderer that makes photo realism easier than ever while also enabling non-physical artistic effects. In this course, we'll focus on the core features of the Arnold renderer including lighting, materials, and the basics of rendering. We'll see how to apply both environmental and studio lighting techniques. The Arnold standard surface is a versatile, all-purpose physical shader and we'll employ it for a variety of materials. Other shading effects such as ambient occlusion and displacement give us even more creative capabilities. The course concludes with a look at camera and rendering tools to output various types of imagery such as fisheye distortion, spherical environments, and animation image sequences. The combination of Maya and Arnold is a powerful one, so let's begin our exploration of Maya rendering with Arnold 6.

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