From the course: Maya: Rendering in Arnold 6
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Rendering bokeh with depth of field - Maya Tutorial
From the course: Maya: Rendering in Arnold 6
Rendering bokeh with depth of field
- [Instructor] Arnold accurately simulates certain types of camera optics, such as depth of field, also known as bokeh. In this close up shot we can direct the attention of the viewer, to the flowers, by de-focusing the background. Let's first do a baseline rendering with no depth of field effect applied. Click in that camera DOF view port and give it focus. Go into the main menus and choose Arnold, Render. And just make sure that interactive production rendering is enabled and scene updates are also enabled. When that first rendering completes, store it as a snapshot. Now let's go into the camera attributes. In the camera's view port panel menu, choose View, Camera Attribute Editor. In the camera shape note attributes, scroll down open up the Arnold section, and we'll find an attribute labeled Enable DOF, or depth of field. If we turn that on, we won't see any change in our refreshed rendering. And that's because…
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