From the course: Maya: Rendering in Arnold 6

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Rendering self-illuminated surfaces

Rendering self-illuminated surfaces - Maya Tutorial

From the course: Maya: Rendering in Arnold 6

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Rendering self-illuminated surfaces

- [Instuctor] Our area lights are providing good illumination from the ceiling fixtures, but the fixtures themselves are not illuminated. If we go to the camera lamp view porch and in the menus choose Renderer Arnold, start the IPR, we'll see that although we have light in the scene and it's coming from the light source positioned here. The geometry behind that light is not illuminated very well. It doesn't look like it's lit from within. We'll use a material shader to make that object look self illuminated. Let's open up the hypershade and create a new node. Go to the menus and choose Create Arnold Shader Surface AI Flat. This is just going to create a flat color similar to a Maya surface shader. We can get in closer, graph the network. Click on Graph Network and lets rename these nodes. Select AI Flat 1 and in the property editor, we can rename that to lamp_ai_flat. Select that name and copy it Ctrl + C. Go over to…

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