From the course: 3ds Max 2018 Essential Training
Unlock the full course today
Join today to access over 22,600 courses taught by industry experts or purchase this course individually.
Understanding NURBS - 3ds Max Tutorial
From the course: 3ds Max 2018 Essential Training
Understanding NURBS
- [Instructor] 3DS Max has two types of curve objects. We previously saw editable spline, or line objects, we also have the option to build things using NURBS. NURBS is an acronym that stands for Non-Uniform Rational Basis Spline. It's just a different type of mathematical approximation of a curve. It works a little bit differently than you're used to from, for example, Illustrator, that has bezier curves. And with NURBS objects, you can construct surfaces directly from curves, all in the same object. And that's how this fancy side table was modeled. We're not gonna model the entire thing from start to finish, I'm just gonna show you the basics of how it works. If you wanna go deeper in to NURBS modeling, take a look at my other course, 3DS Max 2016 Essential Training. In which we model this object from start to finish. Here, I just wanna show you the basics of how NURBS objects work in Max. I'll select that base, and as soon as I do that, this little NURBS panel appears. This allows…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
-
-
(Locked)
Creating a line8m 14s
-
(Locked)
Editing vertex types4m 58s
-
(Locked)
Revolving a surface with a Lathe modifier3m 49s
-
(Locked)
Editing Splines3m 51s
-
(Locked)
Adjusting level of detail with Interpolation3m 45s
-
(Locked)
Understanding NURBS4m 42s
-
(Locked)
Importing Illustrator paths to 3ds Max5m 49s
-
(Locked)
Rendering splines3m 39s
-
(Locked)
Adding a Bevel modifier5m 35s
-
Creating a TextPlus primitive5m 52s
-
(Locked)
Lofting with the Sweep modifier4m 11s
-
(Locked)
-
-
-
-
-
-
-
-
-
-
-
-