From the course: 3ds Max 2018 Essential Training

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Sculpting with Conform Transform

Sculpting with Conform Transform - 3ds Max Tutorial

From the course: 3ds Max 2018 Essential Training

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Sculpting with Conform Transform

- [Instructor] The final technique I want to share with you in the freeform modeling tool set is using the Conform Transform brushes to push and pull a surface in a very intuitive and interactive mode. And in some regards, it could even replace the Push and Pull brush. Let's take a look. I'll select my landscape, and the first thing we need to do is we want to conform to the grid. We want to choose Draw On Grid. Previously, up here, we chose to Draw On a Surface. From that pull-down list, we want to switch that back to Draw On Grid. Then we simply choose the Move Conform button here. But very importantly, for some reason the Conform amount here has to be a value of 0.1, or you'll get very strange results. We previously set that to 1.0. Let's change it back to 0.1. And under these conditions now, I can just click and drag to sculpt that surface. Wow, how cool is that? And not only that, but it's preserving the details here. If I move this region up here, we can see that it's preserving…

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