From the course: Maya: Rendering in Arnold 6
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Setting color temperature of an environment - Maya Tutorial
From the course: Maya: Rendering in Arnold 6
Setting color temperature of an environment
- [Narrator] The Arnold Skydome light has a color temperature control to white balance the light. However, that's not compatible with a file node. If we enable use color temperature, we'll get a flat color. If we want to white balance a file texture, we can use an AI Black Body Node in the shading network. Let's render this cafe scene with it's image base lighting environment, with default color temperature. Go to the menus and choose Arnold Render. When that's completed rendering. Let's store it as a snapshot, so we can compare it to other images. Let's go into the Hypershade, select the Skydome, and open up the Hypershade window. For performance reasons, I'm going to close the material viewer. Disable swatch rendering, and close the browser as well. With that Skydome selected, click on graph input and output connections. And we can zoom in a little bit with ALT and right mouse button. We've got the urban courtyard…
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Contents
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Creating an aiSkyDomeLight3m 23s
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Image-based lighting with aiSkyDomeLight4m 52s
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Daylighting with Physical Sky5m 4s
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Setting color temperature of an environment3m 38s
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Using multiple skydome lights4m 59s
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Improving light samples1m 56s
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Improving skydome interiors with light portals4m 59s
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