From the course: 3ds Max 2018 Essential Training
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Simplifying geometry with Remove - 3ds Max Tutorial
From the course: 3ds Max 2018 Essential Training
Simplifying geometry with Remove
- [Instructor] Controlling level of detail is very important in 3D. Sometimes you'll need to remove detail and if your object is parametric or procedural, it's really easy, you can just dial up and down the number of segments. However, if the object has been converted to editable, or collapsed, then, of course, those parameters don't exist any longer and all you have is a raw mesh object. And that's the case with this version of the lampshade that we created in the chapter on spline modeling. It started out as a lathe, but now I've converted it to editable poly. I'll select it and just show you, if we go to the modify panel, it's an editable poly object and has no parameters. What I'd like to do is knock down the level of detail, because we're never going to see this object up close like this. In my final rendering of the loft apartment, the lampshades are gonna be pretty far back, ya know, they might only take up this amount of area on the screen. And, in that case, each one of those…
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Contents
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Getting familiar with the interface6m 45s
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(Locked)
Using the Create and Modify panels3m 50s
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Navigating in viewports7m 24s
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Transforming objects with Move and Rotate5m 43s
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Using hotkeys3m 11s
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Specifying display units3m 7s
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Specifying system units4m 17s
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Defining the Home Grid3m 27s
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Choosing shading modes4m 26s
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Configuring viewports2m 21s
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Customizing colors4m 6s
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Customizing hotkeys5m 18s
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Choosing a coordinate system4m 17s
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Choosing a transform center3m 7s
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Duplicating objects with Array6m 10s
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Duplicating objects with Clone5m 11s
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Using Isolate Selection and Lock Selection2m 11s
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Working with the Scene Explorer2m 53s
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Selecting with Window/Crossing3m 20s
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Collecting objects in Groups6m 16s
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Understanding level of detail6m 1s
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Moving a pivot point2m 43s
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Selecting sub-objects3m 26s
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Building a modifier stack4m 51s
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Understanding topology dependence4m 12s
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Using a Volume Select modifier5m 42s
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Clearing a selection in the stack3m 10s
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Collapsing the modifier stack8m 50s
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Creating a line8m 14s
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Editing vertex types4m 58s
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Revolving a surface with a Lathe modifier3m 49s
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Editing Splines3m 51s
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Adjusting level of detail with Interpolation3m 45s
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Understanding NURBS4m 42s
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Importing Illustrator paths to 3ds Max5m 49s
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Rendering splines3m 39s
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Adding a Bevel modifier5m 35s
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Creating a TextPlus primitive5m 52s
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Lofting with the Sweep modifier4m 11s
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Creating an image plane8m 23s
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Tracing an image plane5m 56s
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Creating solid geometry with Extrude modifier1m 57s
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Adding edges with Cut4m 16s
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Correcting topology with QuickSlice6m 14s
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Preparing Boolean operands8m 55s
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Cutting with Booleans4m 48s
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Creating doors and windows5m 44s
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Setting up Time Configuration6m 18s
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Creating keyframes in Auto Key mode4m 22s
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Creating keyframes in Set Key mode3m 52s
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Editing animation in the Timeline4m 50s
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Editing animation in the Dope Sheet4m 34s
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Interpolating keys in the function Curve Editor6m 41s
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Moving position keys with Motion Paths6m 40s
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Creating photometric lights4m 21s
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Controlling viewport quality3m 14s
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Adjusting light Intensity and color4m 4s
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Adjusting exposure control6m 37s
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Using the ART renderer5m 52s
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Adjusting light shape3m 49s
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Adjusting light distribution6m 38s
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Creating a sun and sky8m 19s
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Previewing renders with ActiveShade3m 15s
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Using the Light Explorer7m 45s
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Using the Compact Material Editor6m 17s
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Using the Slate Material Editor6m 52s
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Managing scene materials and sample slots7m 4s
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Adjusting standard material parameters4m 13s
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Adjusting physical material parameters8m 49s
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Assigning multi/sub-object materials6m 44s
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