From the course: 3ds Max 2018 Essential Training

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Simplifying geometry with Remove

Simplifying geometry with Remove - 3ds Max Tutorial

From the course: 3ds Max 2018 Essential Training

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Simplifying geometry with Remove

- [Instructor] Controlling level of detail is very important in 3D. Sometimes you'll need to remove detail and if your object is parametric or procedural, it's really easy, you can just dial up and down the number of segments. However, if the object has been converted to editable, or collapsed, then, of course, those parameters don't exist any longer and all you have is a raw mesh object. And that's the case with this version of the lampshade that we created in the chapter on spline modeling. It started out as a lathe, but now I've converted it to editable poly. I'll select it and just show you, if we go to the modify panel, it's an editable poly object and has no parameters. What I'd like to do is knock down the level of detail, because we're never going to see this object up close like this. In my final rendering of the loft apartment, the lampshades are gonna be pretty far back, ya know, they might only take up this amount of area on the screen. And, in that case, each one of those…

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