This course was created by Brian Bradley. We are pleased to host this training in our library.
- Mattes, masks, and alpha channels
- SketchUp render elements, UI, and workflow
- Creating a beauty pass
- Creating multichannel mattes with Cryptomatte
- Creating selection masks with MultiMatte
- Using render element mattes in Photoshop
- Adjusting ZDepth
- Using Denoiser
Skill Level Intermediate
- [Instructor] When working as a lighting and rendering artist in V-Ray, be that as a freelancer or in a studio setting, one of the things that we will very likely be asked to do is create renders with a host production-based workflow in mind. Now post-production work can of course range from something as simple as a quick color grade on a finished image, and going all the way up to a complex composite that requires the matching of CG and real-world elements that blend into a seamless hold, whilst maintaining complete control over every aspect of the CG parts of the image, such as lighting, reflections, object colors and so on. In this course, then, we will take a look at the essential tools that exist in V-Ray Next for SketchUp to help us facilitate that workflow with a minimum of force. Now just to be clear, this is not a compositing course, per se, of which there are lots in the LinkedIn Learning Library, but rather a course that focuses mostly on the V-Ray side of the rendering for compositing equation, highlighting the options that we have, how the tools work, and how they can be used. And although we will initially cover quite a bit in the way of concepts regarding a compositing workflow, I would strongly encourage you not to skip over those parts as they are fairly integral to the pipeline. We will be doing some compositing of course, as we take a look at how some of the tools that we will be using can work. But we will, for the most part, be focusing on V-Ray Next inside SketchUp. Without further adieu, then, let's dive in and get started.