From the course: Maya: Rendering in Arnold 6

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Texture mapping with bitmap files

Texture mapping with bitmap files - Maya Tutorial

From the course: Maya: Rendering in Arnold 6

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Texture mapping with bitmap files

- [Instructor] To apply texture maps with bitmap files in Arnold you could follow the same techniques as you would for any other renderer in Maya. The traditional Maya methods are fully supported by Arnold, or you could use Arnold native nodes to build your shader network. Or in fact, you could use a mixture of the Arnold and Maya nodes, and that's what I'll do in this case to apply a color, roughness and bump onto the parquet flooring of our interior. I've got a scene already set up with the material assigned. Let's open up the Hypershade window. And if you don't see anything in the view, then click to rearrange the graph and we see we've got floor_parquet_aiStSf. Let's get in a little bit closer on that with Alt + right mouse button. This is an Arnold standard surface, we want to map the Base Color, Specular Roughness and the bump map, which is the normal camera input. Let's start with the Base Color, I'll navigate…

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