From the course: Maya: Rendering in Arnold 6

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Tinting transparency with transmission depth

Tinting transparency with transmission depth - Maya Tutorial

From the course: Maya: Rendering in Arnold 6

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Tinting transparency with transmission depth

- Let's take a look at the more advanced transmission attributes of the Arnold Standard Surface. We'll create a colored transparent material for the syrup inside the bottle. Once again, Arnold is running in the view port and I have the hyper shade open, if necessary click to rearrange the graph to frame the shading network. I just want to mention in passing, that it's important in a case such as this, when you have multiple refractive materials touching one another, their surfaces should be coincident, or perhaps even overlap. You might need to make it so that the fluid actually interpenetrates with its container. If there is any gap at all, then you may have some rendering artifacts at the boundary between those two surfaces. All right, let's make a duplicate of this standard surface material of the bottle glass. Selected in the hyper shade, and duplicate it with CTRL + D. And select the new duplicate and we…

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