From the course: Maya: Rendering in Arnold 6

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Transparency and refraction with transmission

Transparency and refraction with transmission - Maya Tutorial

From the course: Maya: Rendering in Arnold 6

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Transparency and refraction with transmission

- For realistic transparency effects use the transmission attributes of the Arnold standard surface. The opacity channel we saw earlier is merely visibility. But transmission actually simulates the optics of real world transparency, such as refraction or the bending of light. Once again, Arnold is already running in the respective view port and I've got hyper shade open. And, again, if necessary, click to rearrange the graph and frame the material that I've assigned on to the bottle. It's an Arnold standard surface labeled bottle glass AISTSF. Select that node and open up its transmission attributes. And we'll see one labeled weight. With a transmission weight of zero the material is completely opaque. Let's increase that weight up to its maximum of one. And we start to see something through the glass. We've got a refractive glass but it's got a default roughness value of 0.2 so the reflections and refractions are…

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