From the course: Maya: Rendering in Arnold 6

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Tuning sampling quality

Tuning sampling quality - Maya Tutorial

From the course: Maya: Rendering in Arnold 6

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Tuning sampling quality

- [Instructor] The visual fidelity of an Arnold rendering is controlled by its sampling quality settings. A sample is a test of a pixel to determine its color. And the more samples we take, the smoother the rendering will be, the less grain we'll see, and the longer the rendering will take. To illustrate how sample quality works, I'm going to use the Arnold Render view in a non-interactive mode. And we can open it without running IPR, by going up into the Arnold menu and choosing Open Arnold Render View. And I'll manually initiate a rendering by clicking on Refresh Render. And we see the cupcake rendered with the default sampling settings. Once that's finished, I'll store that as a snapshot in memory. And now let's make some changes to the sampling settings. Let's open up the render settings dialog. Then go over to the Arnold Renderer tab, and at the very top we see Sampling. For a rendering done on the CPU…

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