From the course: 3ds Max 2018 Essential Training
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Using the Compact Material Editor - 3ds Max Tutorial
From the course: 3ds Max 2018 Essential Training
Using the Compact Material Editor
- [Instructor] This chapter is going to be about using materials to create shaders or surface properties on objects. Let's open up the Material Editor. We've seen it a couple times already in this course, but we just really glossed over it in order to do a couple of key operations, such as look at the environment map. But now we're going to go into the Material Editor and take a look at all of its major functions. We can launch the Material Editor from the main toolbar here or by pressing the keyboard shortcut, which is M for materials. And we get the Material Editor opening. This is the so-called Slate Material Editor, and it is a node-based interface in which can see all the various parts of a material or shading network. We can connect those parts together and so on. Before we look at Slate though, I do want to make a short detour into the Compact Material Editor. And this is an earlier version of the Material Editor that as the name implies is smaller and more compact, and maybe…
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