From the course: 3ds Max 2018 Essential Training
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Using the Slate Material Editor - 3ds Max Tutorial
From the course: 3ds Max 2018 Essential Training
Using the Slate Material Editor
- [Instructor] Now let's take a look at the Slate Material Editor. Go ahead and open that up, I can press the M key on the keyboard, and we still have the Compact Material Editor loaded, so we can switch modes over to Slate. And let's talk about all the various interface elements here. On the left we have a Material Map Browser, which allows us to select different types of materials and maps and create them. So these are all the options of things that we're able to create. In the center is a work area. And this work area is, once again, kind of like a sandbox or a staging area for building materials. And just because you see a node or a box here in this view does not mean that it exists in the scene. Just because we've got something in here doesn't mean we've actually placed it onto an object. And another thing about this is that just because we don't see something in here does not mean that it is not in the scene. In other words, I could actually delete everything from this view…
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(Locked)
Using the Compact Material Editor6m 17s
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Using the Slate Material Editor6m 52s
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(Locked)
Managing scene materials and sample slots7m 4s
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Adjusting standard material parameters4m 13s
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Adjusting physical material parameters8m 49s
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Assigning multi/sub-object materials6m 44s
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(Locked)
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