From the course: 3ds Max 2018 Essential Training

Welcome - 3ds Max Tutorial

From the course: 3ds Max 2018 Essential Training

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Welcome

- [Aaron] Hi, I'm Aaron F. Ross. Welcome to this introduction to 3ds Max 2018. 3ds Max is Autodesk's killer app for design visualization, but it also excels in media and entertainment. It's widely used in game design, animation, visual effects, and motion graphics. We'll start with the basics of the interface, how to manipulate objects, and navigate in 3D space. For a strong overview of the modeling tools available, we'll employ numerous techniques, such as polygons, splines, subdivision surfaces, and freeform sculpting. From there we'll progress to camera and scene layout, building hierarchies, and simple key frame animation. No 3D scene is complete without materials, textures and lighting, and we'll see how 3ds Max excels in all of these areas. We'll render still images and animation using the 3ds Max stock rendering engines. With 3ds Max 2018 we have two options for global illumination, the Autodesk Raytracer, and the amazing new Arnold Renderer. 3ds Max is a deep and powerful suit of tools for digital content creation. Let's begin learning the essentials of 3ds Max 2018.

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