From the course: Maya: Rendering in Arnold 6

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White balance with camera filtermap

White balance with camera filtermap - Maya Tutorial

From the course: Maya: Rendering in Arnold 6

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White balance with camera filtermap

- A real-world camera has a white balance control to set the color temperature of the sensor. If orange light is coming through the lens we can set the white balance accordingly so that the photo comes out neutral-white instead of orange. The Arnold filter map input to a Maya camera gives us the ability to white-balance the camera for different scene-lighting conditions. Let's add the filter map to the camera. I've got the camera counter view port running Arnold. Go into the menus and choose View. Camera Attribute Editor. Scroll down on the camera attributes. Open up the Arnold section, and we'll see Filter Map. Click to create a render node, and in the create render node dialogue go to Arnold, Utility, Shader, and click AI Black Body. And we'll need to enable the normalize switch otherwise it will be overexposed. And it's defaulted to the neutral-white of 6500 degree kelvin. Also known as D65. If we…

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