From the course: Cinema 4D: Principles of Motion Graphics
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3D transitions - CINEMA 4D Tutorial
From the course: Cinema 4D: Principles of Motion Graphics
3D transitions
- [Instructor] In order to gain more control over camera animations, it sometimes makes sense to create your own camera rig. Starting with an animated clutter object we made earlier, let's add a 3D camera to build an animation out for this graphic transition. To preview the transition, I'll go down to my transport controls and press play. Here you can see the bars sliding across the scene, I'll stop playback, and you notice they fill the entire screen, 'cause I can see them disappearing in the dark gray areas on the left and right side of my viewport. Now, in order to create a transition out, let's go ahead and add a camera into the scene. I'll go up to my camera icon and just click once to place the camera. Let's view the scene through the camera by clicking the icon in the objects manager and then come down here in the attributes panel and we'll zero out the rotation values by typing zero and just press tab to move…
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