From the course: Cinema 4D R19 Essential Training: Motion Graphics

Add detail with pattern shaders - CINEMA 4D Tutorial

From the course: Cinema 4D R19 Essential Training: Motion Graphics

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Add detail with pattern shaders

- [Instructor] So let's take a look at this scene. We'll just blow through, and we have some sweets, or candy, falling onto the floor. And if we just pause the timeline, we might just come to end here, and press alt + r to bring up the interactive render region. You'll see that these sweets are not all the same color, they are actually being colorized in a different way using the variation shader, and that's not the focus of this movie, but you can come into this material and see what's going on. What we would like to do is change these wrappers from looking kind of flat and boring to having a pattern on them, and so we can do that by using the diffusion channel. The diffusion channel makes the color channel darker or brighter, and we can add a texture here, and we'll come in and use the tiles surface and you should see in the view port now that it's making the image darker. That's because the colors in the tiles shader here are primarily quite dark and they're just being translated over to gray scale. So if we click into Tiles 1, and we'll change that to be white, now everything should brighten up. We can change the pattern type to something different, and I quite like waves, and you might be thinking, "What's this blue color for?" Well I'll change the pattern to Waves 2, and now that blue pattern comes into play, and we can click onto it and change the color to a sort of light gray, and now we'll get this variation happening, and now our sweet wrappers are a lot more interesting. We've managed to create a pattern using the tiles shader in a diffusion channel, which is having an effect on the color channel, and in this instance, it's brightening it up using these gray scale values here.

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