From the course: Cinema 4D: Cloth Simulations for Motion Graphics
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Adding colliders - CINEMA 4D Tutorial
From the course: Cinema 4D: Cloth Simulations for Motion Graphics
Adding colliders
- Now that we have our flag belted to the objects, let's see how the simulation plays out in relation to the flagpole itself. Previously we had the flag pole and the flag kind of intersecting each other. So we'll solve that through the use of colliders. So previously we had soloed some objects here, and I just want to disable that by Viewport Solo Off. And I'll introduce the visibility of the flagpole again. And let's just see where we are. Let's just run this. And it's going a little slow here because I've got my flag set to Set Collision under the Expert tab. Let's go and turn that off. I also have some of the forces here, the wind is just pretty strong. It's keeping this whole thing kind of afloat. And it doesn't really fall down and hit this area here. If we decrease the strength, you'll notice that it's going to intersect with the flagpole. So, that's kind of the area that we need to address. We could certainly keep this Wind Strength up, but, if we decide to change later on or…
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